The game and story itself is told via giant speech and thought bubbles that ensure you absolutely know what you’re alleged to be doing although so never worry about getting misplaced. It’s not hard to recommend TOHU —should you love busy, hand-drawn environments and puzzles that can really make you rack your brain for solutions, this is completely up your alley. It could have elevated my blood pressure for the few hours I spent with it, however I don’t remorse the shortening of my lifespan in the slightest.
Some minigames and puzzles require precision movement which is difficult using a joystick, although not unimaginable. The hit boxes for characters and interactable locations on the earth typically overlap, and load times can be a little lengthy for a sport of this graphical depth. These qualities do not damage the experience, but they actually drag it down from the place it could have been in the event that they have been absent. While the music is kind of pleasant, with delicate melodies that accompany the little girl’s adventure, the sound design needs some work.
A hooded villain has come to Tohu, a location made up of a number of “fish worlds,” and has begun wreaking havoc. This villain finally ends up breaking the “Sacred Engine.” And now, it’s as much as the Little Girl and her robot alter-ego Cubus to travel to other fish worlds and undo the injury. But, with out context, it’s as puzzling because the riddles within that you just’ll need to unravel.
Tohu additionally has one of my favorite hint techniques ever applied in a videogame. If you pull up your menu, you always have the opportunity to entry some pictographs demonstrating the general concept of the answer you are seeking out. But they can solely be unlocked if you play a quick timing mini-sport, which is simply annoying enough to encourage you to figure out the reply on your own. When they lastly get round to that new Tex Murphy installment, they need to gate all clues behind a crossword puzzle. In truth, a shocking variety of the sport’s brain teasers are delivered via straight-up, pen-and-paper style logic issues—stuff you’d see in Professor Layton. One of the first belongings you’ll do in Tohu is clear up a Pipe Mania grid, which could be a turn off when you’re on the lookout for the larger, extra thematic questions asked by, say, a Zork or a Full Throttle.
TOHU‘s total construction, although, surprisingly isn’t as equally divided as you may expect but this in no way hampers the expertise. In one case, one of many settings is now not than a mere fifteen minutes of efficiently beating a trio of reactionary puzzles. Where with different locales, the primary gimmick might in fact lengthen its period without feeling like unnecessary bloat. It’s not the most dynamic of shifts and plenty of that change is of course down the visuals.
That goes double with the kind of puzzles TOHU sprinkles about in order to stability one’s play-time. Between those which might be about studying the setting and those which are more traditional in the case of both shifting elements about, reacting in as quick a time as attainable, or generally each. Though these ideas is probably not authentic, in some cases borrowing from a few of puzzle gaming’s oldest of conundrums, the way in which TOHU paces these retains the general circulate of the game from feeling something but stagnant. For anyone who has ever played some extent-and-click sport, the controls are a regular affair.
Now, when you try to connect these puzzles to a narrative, you solely actually need to apply “logic” to the precise puzzle-solving. This might be why puzzle video games are all so drastically completely different from each other. After a look at the FireArt Games-developed TOHU, I was involved to see what type of puzzle journey was awaiting me behind its charming presentation. I bear in mind taking part in Grim Fandango and older video games of this type and having to generally look up hints to puzzles as a result of I would have by no means considered the answer, they were far too abstract. Moving away from the confusion that some of its puzzles create, it’s time to analyse the story of the sport.
Thanks to a nifty gadget from your pal Juncle you’ll be able to carry heavy issues and work together with the sport world, but ultimately lots of the journey revolves round exploration and discovery as much as it does around puzzles. TOHU is nearly actually a puzzle journey that will win you over based mostly on its visual charm alone. Sadly, the game doesn’t really expand on the great world it presents with an identical narrative. Still, the beautiful environments, clever puzzle design, and great soundtrack will maintain your attention throughout this exceptional but quick experience. You have a little gamepad that exhibits the current aims as well as the goals you’ve cleared in each chapter. It additionally displays collectibles you discover in stages, represented by cartoonish creatures that turn out to be emblazoned on cards.